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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test2
{
private int a;
public int b;
public void Abc()
{
}
private void Abc2()
{
}
}
public class test : MonoBehaviour
{
Test2 aaa;// Test2를 가지고 있는 aaa
void Abc(){
aaa.b = 5;//사용가능
aaa.a = 5; //사용불가
}
}
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